About Me

Growing up in St. Louis, MO, I've always had a strong passion for gaming and the technologies supporting it. After graduating Valedictorian from Missouri Military Academy in Mexico, MO, I continued my education by studying Computer Engineering at Georgia Institute of Technology in Atlanta, GA. I began my career as a Systems Integration Engineer before moving to San Diego, CA in 2001 to pursue a career in the interactive entertainment industry.

While in San Diego, I came upon an interesting opportunity with the U.S. Army which allowed me to start a career in game development while also contribute to the nation's needs in the post-911 world. The Army Game Project's goal was to bring the U.S. Army's advertising and recruitment tools into the 21st century - starting with an online multiplayer PC action game called 'America's Army'. In 2003, I officially joined the America's Army development team at the Naval Postgraduate School in Monterey, CA.

Originally brought onto the development team as an Assistant Producer, I wore many hats over the course of 6 years and 20+ major releases of the game. I eventually transitioned from production to game design in 2005 and we moved the team to Emeryville, CA (San Francisco Bay Area) in late 2006.

In 2007, I lead the design effort on the Army's all new next-generation PC game 'America's Army 3'. AA3 was released on Steam in June 2009 and received an 84 review score from IGN.

After finishing my work on America's Army 3 in California, I accepted a job with id Software in Dallas, TX. I was a Senior Designer who worked on the Rage and Doom mulitiplayer teams from 2010 though 2017.