<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Tue, 29 May 2012 05:58:12 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Journal</title><subtitle>Journal</subtitle><id>http://www.michaelaubuchon.com/journal/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.michaelaubuchon.com/journal/"/><link rel="self" type="application/atom+xml" href="http://www.michaelaubuchon.com/journal/atom.xml"/><updated>2012-04-19T02:58:22Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Update</title><category term="Rage"/><category term="Website"/><id>http://www.michaelaubuchon.com/journal/2012/3/25/update.html</id><link rel="alternate" type="text/html" href="http://www.michaelaubuchon.com/journal/2012/3/25/update.html"/><author><name>Michael 'Ace' Aubuchon</name></author><published>2012-03-25T11:22:21Z</published><updated>2012-03-25T11:22:21Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Heh, it's been over a year since I've touched the site. <a href="http://www.michaelaubuchon.com/rage/">The Rage project page has finally been updated.</a>&nbsp;2011 was mostly defined by our work on Rage.&nbsp;I led the design efforts on the multiplayer components:</p>
<ul>
<li>Road Rage  
<ul>
<li>4-player competitive multiplayer vehicular combat (online)</li>
</ul>
</li>
<li>Legends of the Wasteland  
<ul>
<li>2-player cooperative missions (online &amp; splitscreen)</li>
</ul>
</li>
</ul>
<p>I'm currently back on Doom 4 multiplayer and things are getting very exciting. ;)</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Rage HD now available for iPhone and iPad</title><category term="Gaming"/><id>http://www.michaelaubuchon.com/journal/2010/12/8/rage-hd-now-available-for-iphone-and-ipad.html</id><link rel="alternate" type="text/html" href="http://www.michaelaubuchon.com/journal/2010/12/8/rage-hd-now-available-for-iphone-and-ipad.html"/><author><name>Michael 'Ace' Aubuchon</name></author><published>2010-12-09T06:28:38Z</published><updated>2010-12-09T06:28:38Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="full-image-inline ssNonEditable"><span><a href="http://itunes.apple.com/us/app/rage-hd/id400707675?mt=8" target="_blank"><img src="http://www.michaelaubuchon.com/storage/ragehdbanner.jpg?__SQUARESPACE_CACHEVERSION=1291876222287" alt="" /></a></span></span></p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="full-image-inline ssNonEditable"><span><a href="http://itunes.apple.com/us/app/rage-hd/id400707675?mt=8" target="_blank"><img src="http://www.michaelaubuchon.com/storage/RageHD.JPG?__SQUARESPACE_CACHEVERSION=1291876215800" alt="" /></a></span></span></p>
<p>&nbsp;</p>]]></content></entry><entry><title>Quakecon 2010</title><category term="Gaming"/><id>http://www.michaelaubuchon.com/journal/2010/8/17/quakecon-2010.html</id><link rel="alternate" type="text/html" href="http://www.michaelaubuchon.com/journal/2010/8/17/quakecon-2010.html"/><author><name>Michael 'Ace' Aubuchon</name></author><published>2010-08-18T05:07:24Z</published><updated>2010-08-18T05:07:24Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="padding-left: 60px;"><span class="full-image-block ssNonEditable"><span><img src="http://www.michaelaubuchon.com/storage/pictures/quakecon_logo_2010.png?__SQUARESPACE_CACHEVERSION=1282108104016" alt="" /></span></span></p>
<p>Quakecon 2010 was last weekend here in Dallas, TX&nbsp;and it&nbsp;was a blast! Rage got a release date (9/13/2011 in the U.S.) and John Carmack revealed an impressive demo of Rage running on the iphone/ipad (see video below). Lots of other Quakecon news can be found <a href="http://kotaku.com/tag/quakecon2010/">here</a>.</p>
<p>&nbsp;<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/_t5nIA5zfhg?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_t5nIA5zfhg?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>]]></content></entry><entry><title>id Software's RAGE shines at E3 2010</title><category term="Gaming"/><id>http://www.michaelaubuchon.com/journal/2010/7/24/id-softwares-rage-shines-at-e3-2010.html</id><link rel="alternate" type="text/html" href="http://www.michaelaubuchon.com/journal/2010/7/24/id-softwares-rage-shines-at-e3-2010.html"/><author><name>Michael 'Ace' Aubuchon</name></author><published>2010-07-24T19:19:41Z</published><updated>2010-07-24T19:19:41Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="padding-left: 150px;">&nbsp;<span class="full-image-block ssNonEditable"><span><img src="http://www.michaelaubuchon.com/storage/images/rage_logo.jpg?__SQUARESPACE_CACHEVERSION=1279999885692" alt="" /></span></span></p>
<p>id Software's <a href="http://en.wikipedia.org/wiki/Rage_(video_game)">RAGE</a> made quite the splash at this year&rsquo;s E3, garnering game-of-the-show awards and plenty of <a href="http://bethblog.com/index.php/2010/06/21/rage-e3-roundup-awards-and-accolades/">positive impressions</a> from the gaming press.</p>
<p>RAGE won <a href="http://games.ign.com/articles/109/1094418p1.html">IGN's game-of-show award</a> and won the most <a href="http://www.gamecriticsawards.com/winners.html">Game Critic Awards</a>:</p>
<ul>
<li>Best Console Game</li>
<li>Best Action Game</li>
<li>Special Commendation for Graphics</li>
</ul>
<p><strong>Congrats to the RAGE team - well done!</strong></p>]]></content></entry><entry><title>Dallas bound!</title><category term="Life"/><id>http://www.michaelaubuchon.com/journal/2010/2/7/dallas-bound.html</id><link rel="alternate" type="text/html" href="http://www.michaelaubuchon.com/journal/2010/2/7/dallas-bound.html"/><author><name>Michael 'Ace' Aubuchon</name></author><published>2010-02-08T06:38:01Z</published><updated>2010-02-08T06:38:01Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I've accepted a job offer from id Software in Dallas, TX and am currently in the process of moving from San Francisco to Dallas. My position will be Lead Game Designer on the Doom multiplayer team and I'm extremely excited to start designing again. Dallas or bust!&nbsp;&nbsp;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://www.michaelaubuchon.com/storage/images/id_software.gif?__SQUARESPACE_CACHEVERSION=1265611415110" alt="" /></span></span></p>]]></content></entry><entry><title>Help for Haiti</title><category term="Life"/><id>http://www.michaelaubuchon.com/journal/2010/1/14/help-for-haiti.html</id><link rel="alternate" type="text/html" href="http://www.michaelaubuchon.com/journal/2010/1/14/help-for-haiti.html"/><author><name>Michael 'Ace' Aubuchon</name></author><published>2010-01-15T04:46:43Z</published><updated>2010-01-15T04:46:43Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Donate $10 to the Red Cross to be charged to your cell phone bill by texting "HAITI" to "90999". (<a rel="nofollow" href="http://bit.ly/6qiYiA" target="_blank">http://bit.ly/6qiYiA</a>)</p>
<p style="padding-left: 180px;"><a href="http://www.whitehouse.gov/haitiearthquake_embed"><img src="http://www.whitehouse.gov/files/images/haiti/help_for_haiti_272x100.jpg" border="0" alt="Help for Haiti: Learn What You Can Do" width="272" height="100" /></a></p>]]></content></entry><entry><title>Project Natal: The Future of Virtual Sport and Fitness</title><category term="Fitness"/><category term="Gaming"/><category term="Gaming"/><category term="Microsoft"/><category term="Project Natal"/><category term="Xbox 360"/><id>http://www.michaelaubuchon.com/journal/2009/9/29/project-natal-the-future-of-virtual-sport-and-fitness.html</id><link rel="alternate" type="text/html" href="http://www.michaelaubuchon.com/journal/2009/9/29/project-natal-the-future-of-virtual-sport-and-fitness.html"/><author><name>Michael 'Ace' Aubuchon</name></author><published>2009-09-29T16:58:59Z</published><updated>2009-09-29T16:58:59Z</updated><summary type="html" xml:lang="en-US"><![CDATA[This past June at the Electronic Entertainment Expo (E3), Microsoft announced their newest Xbox 360 gaming peripheral called ‘Project Natal’. Project Natal is a sensor bar that connects to your Xbox 360 offering a controller-free gaming and entertainment experience. This device is capable of sophisticated motion tracking, voice recognition, image scanning, facial recognition, and full 3D human skeletal motion capture (i.e. it can recognize each limb’s movement independently and process them in real-time). When it comes to virtual fitness - the Wii Fit was an excellent start. However, Project Natal appears to alleviate many of the limitations found in Wii Fit while offering virtual opportunities only limited by our own imaginations. Virtual sport will never replace real organized sports, but for those with hectic schedules and/or limited space, equipment, and opportunities – Project Natal may provide a welcome fitness alternative.]]></summary></entry><entry><title>Hello World!</title><category term="Website"/><id>http://www.michaelaubuchon.com/journal/2009/9/17/hello-world.html</id><link rel="alternate" type="text/html" href="http://www.michaelaubuchon.com/journal/2009/9/17/hello-world.html"/><author><name>Michael 'Ace' Aubuchon</name></author><published>2009-09-18T02:43:11Z</published><updated>2009-09-18T02:43:11Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>So after a few weeks of organizing content and a crash course in CSS &amp; JScript - my website is now live and exposed to the wild of the internet.</p>
<p>Although the site is fully functional now, website tasks still on my to do list are:</p>
<ul>
<li>Integrate social media links/accounts (facebook, linkedin, twitter, etc.)</li>
<li>Add older photo galleries (ongoing long-term project)</li>
<li>Add game design section (examples of work, etc.)</li>
<li>Refine final site style guide; fonts, colors, etc.</li>
</ul>
<p>Enjoy your stay, I hope you find something of interest! If you have any feedback about anything on the website, please let me know. You can either comment on this post, or email me at: <a href="mailto:michaelaubuchon@gmail.com">michaelaubuchon@gmail.com</a>.</p>
<p>Thanks!</p>]]></content></entry><entry><title>My new website (under construction)</title><category term="Website"/><id>http://www.michaelaubuchon.com/journal/2009/8/25/my-new-website-under-construction.html</id><link rel="alternate" type="text/html" href="http://www.michaelaubuchon.com/journal/2009/8/25/my-new-website-under-construction.html"/><author><name>Michael 'Ace' Aubuchon</name></author><published>2009-08-25T13:18:04Z</published><updated>2009-08-25T13:18:04Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Welcome to my new website!&nbsp;Researching on the&nbsp;nets&nbsp;pointed&nbsp;me to <a href="http://www.squarespace.com">SquareSpace</a> as a good website/blog service provider. I was still unsure about an all-inclusive website builder &amp; host, but I noticed some nice&nbsp;example sites which pretty much sealed the deal for me (at least to try&nbsp;it). Thus, I am embarking on my 14 day free trial at <a href="http://www.squarespace.com">SquareSpace</a>!</p>]]></content></entry></feed>
