Projects

I got my start in the interactive entertainment industry as a contractor on the U.S. Army's America's Army PC game project. America's Army is a tactical first-person multiplayer action game developed using Unreal engine technology (UE2, UE2.5, UE3). Originally released on July 4th, 2002, there have been over 30 content updates released, the latest being America's Army 3 built using Unreal Engine 3.

I spent 6+ years on the America's Army development team serving in many roles, the last being the Lead Designer for America's Army 3. After finishing my work on America's Army 3 in California, I accepted a job with id Software in Dallas, TX. I'm currently a Sr. Designer on Rage and the next Doom game.

  • Doom

    Sr. Designer

    2012-

    Initial Release: "When it's done"

    Currently working on the next game of the iconic Doom franchise. Stay tuned for more details...




  • RAGE

       Lead Designer, Multiplayer Team

         2011

                     Initial Release: October 4th, 2011 | 360, PS3, PC | Reception: 81 (Metacritic)

    RAGE is a groundbreaking first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. Featuring intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id’s revolutionary id Tech® 5 technology.

  • America's Army 3

    Lead Designer

    2007-2009

    Initial Release: June 17th, 2009 | 1 Major Content Release | Reception: 71 (Metacritic)

    America's Army 3 is the lastest version of the U.S. Army's official PC video game. Built from the ground up using Unreal Engine 3, AA3 delivers stunningly realistic characters, environments, lighting effects, animations, and team-based experiences. Gain experience and customize your Soldier as you navigate challenges in team-based, multiplayer, force-on-force operations. 

  • America's Army: Special Forces

    Designer, Associate Producer

    2004-2006

    Initial Release: November 6th, 2003 | 12 Major Content Releases | Reception: 85 (Metacritic)

    In America's Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process. Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in special ops advanced multiplayer missions.

  • America's Army: Operations

    Assistant Producer, Quality Assurance

    2002-2003

    Initial Release: July 4th, 2002 | 10 Major Content Releases | Reception: 82 (Metacritic)

    Surprising everyone, America's Army burst on to the scene in 2002 debuting the new Unreal Engine 2 and offering a more authentic combat experience than typically found on the market. AA is also often credited as an early pioneer of the Serious Games market. 10 years and 10 million user accounts later, the game is still be played regularly by many gamers around the world.